It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Is it even implemented into the game ? Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. I'd like to know the mechanics myself! All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. I am a bot, and this action was performed automatically. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. I noticed that slug had actually a solid 100% chance of fragmentation. Crafting x1 Leatherman Multitool + x1 Change), You are commenting using your Facebook account. Clear editor. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. UNBANNED! Escape from Tarkov simulates damage to the body and body armor. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. I.E. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. I'm pretty new to this game. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. ALL RIGHTS RESERVED. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Is this shit normal? Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 If you are using a phone, turn it sideways for a full view. Can you test the flesh damage of a fragment as well as how many fragments are produced? I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. May someone explain me how it works please ? Please contact the moderators of this subreddit if you have any questions or concerns. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Bullet flight is simulated realistically in Escape from Tarkov. (LogOut/ i am clueless please tell me why this is happening. The chance is then rolled to determine whether or not the bullet penetrates. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Crazy, that. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Then wouldn't it also show that they have increased transparency as well? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? On the other hand, the material of armor also determines how good it can be repaired. There's no trace of it in the game files either. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. I'm pretty new to this game. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. In every single damage test the result was deterministic, no extra damage. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. New comments cannot be posted and votes cannot be cast. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The fragments don't always hit the same spot so that's why it's there.. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Be aware of real-life ballistics and projectile hit physics. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Damage value * number of fragments = potential damage. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Has the fragmentation chance bug been fixed? I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Press J to jump to the feed. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Upvoted. This effect was shown in a developer video. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. mesokrzee (Namely a patch in 12.6.) Started January 6, By The repair process is most important about keeping the value on the bottom at its maximum. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Don't kill streamers if you want to keep your account. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Pasted as rich text. If it is not a bug, glitch or exploit report, please ignore this message. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. There is no trace of this in the game. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . I'm pretty new to this game. Started 37 minutes ago, By Some people believe that this change could impact gameplay a lot. Press J to jump to the feed. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. New comments cannot be posted and votes cannot be cast. Change). Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Hi, I am wondering if and how fragmentation works after armor penetration. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Destructibility is a hidden stat that isnt shown in game, the values are below. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Escape from Tarkov Wiki is a FANDOM Games Community. By Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Ryagi, While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. How does the COO not know how his own game works, honestly. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. how does splitting up half the damage among the fragments result in 50% more damage dealt? Only fragmentation after penetration of terrain. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Notes They assume reading comprehension. a 25/25 would be the same durability and pen chance as a 25/80. Combined with a good suppressor - it can be a silent yet deadly combo. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Description. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. I think it shows a lack of transparency. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . For Escape From Tarkov Information and Game Mechanics. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Don't kill streamers if you want to keep your account. Escape from Tarkov Wiki is a FANDOM Games Community. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Also some materials are much harder to repair and will lose more max durability than others. Cookie Notice Is this shit normal? So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Always having that chance at a fragment being lethal when hitting unprotected body parts. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Am I just getting lucky? Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Given the latest reality of bans, are our accounts safe? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Im confused on how to put armor level in calculation. By Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. UNBANNED! When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Is this shit normal? So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Got it. **Assuming all projectiles hit the target on every shot. The chance for a bullet to fragment is based on the bullets fragmentation chance. Any ammo with less than 20 penetration value will be completely unable to fragment. most of the time. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Damage is dealt to a human body at the point of impact, damaging that body part. Your previous content has been restored. So any bullet under 20 pen will never fragment. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Table of all calibers and their penetration chance against certain armor classes If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. It varies, but is usually around 10-15% less. Major Client-Side changes to Ballistics are coming in the future. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. JuanCuervo Our scientists have tested this. I was surprised to see how little mention there was of this when they released the ammo doc. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Press question mark to learn the rest of the keyboard shortcuts. Ok thanks. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? Started 49 minutes ago, 2023 BATTLESTATE GAMES. Ricochet. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. New comments cannot be posted and votes cannot be cast. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. An excerpt from our latest episode on the Pogcast!! All tables are responsive. M80 - 7.62x51 mm All metal, all fun. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. What do you think needs to be done, or is it working as intended? However, it has a high bounce probability on various surfaces. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. zeesnippy I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Create an account to follow your favorite communities and start taking part in conversations. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. and our Escape from Tarkov Wiki is a FANDOM Games Community. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Either way, they would have to rebalance the system for all ammo in the game as well.. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. If you have an account, sign in now to post with your account. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Create an account to follow your favorite communities and start taking part in conversations. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. That's how I understand it. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . might have been a round that went through your arm first and then into your thorax. New comments cannot be posted and votes cannot be cast. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Below that is unzoned head and is always unprotected. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). So you can abuse this by using high pen, high fragment bullets. Escape from Tarkov simulates damage to the body and body armor. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. haha. Thank you. So its fragments plus the bullet. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Change), You are commenting using your Twitter account. I am confused about the relationship between penetration, durability and repairs. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Has the double-clicking issue on the GPW been eliminated? Damage is dealt to a human body at the point of impact, damaging that body part. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. New comments cannot be posted and votes cannot be cast. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. is still fragmentation chance doing nothing?? You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Has the issue on the pulsefire haste DPI been solved? 5625365!kappa Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Upload or insert images from URL. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Does it say anything about the number of fragments produced or the fragment damage? Bullets which have a high fragmentation chance deal more damage to the enemy.
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